Tax included.
Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
The Complete Set includes all of the tokens below with no duplicated "Contempt: Reduce AP by 1"
Core Set
- Oath: Re-Roll all Hits vs Target
- Finest Hour: +3 Attacks & Devastating Wounds
- Battle Rites: Duplicate -1 CP cost stratagem available this round
- Wrath Charge: gain +1 Strength
- Vanguard Charge: Gain Lethal Hits
- Priority Objective
- Blessed: +1 to Hit
- Vengeance: 7 axe Attacks
- Objective Control 9
- Heroism: +1 Attacks
- Fury – Extra Attacks Dial
- Objective Secured (x2)
- +1 To Hit vs Target
- Chapter Swords: Re-Roll hits of 1
- Chapter Shields: Re-Roll INV Saves of 1
- Suppressed: -1 to Hit
- +1 AP vs Target
- +1 to Wound vs Target
- No Benefit of Cover
- Doom: Charging unit gains DEV wounds
Detachments
Liberator
- Charged: +1 Attacks & +2 Strength (x5)
Enhancements
- Speed Available: Once per battle, start of fight phase, unit gains Fight First
- Speed: Fights First
- Rage-Fuelled Available: Once per battle, start of fight phase, gain Sustained Hits 3
- Rage-Fuelled: Sustained Hits 3
- Icon: Treat all escape tests for non-Monster/Vehicle units as if battle shocked & -1 to roll if they are battle shocked
- Foresight Available: Once per battle round treat 1 hit, wound or save roll as a 6
Stratagems
- Grace: 5+ FNP vs Mortals
- Contempt: Reduce AP by 1
- Savage: +1 Strength
- Savage +1 Attacks
- Savage: +1 STR & Attacks but unit is Battle Shocked
- Rampage: gain Lance
- Rampage: gain Lethal Hits
- Rampage: Lance & Lethal Hits but Battle Shocked
- Onslaught: Advance, Shoot or Charge
- Onslaught: Advance, Shoot & Charge but Battle Shocked
- Relentless: Fall Back, Shoot or Charge
- Relentless: Fall Back, Shoot & Charge but Battle Shocked
The Lost
- Re-Roll wounds of 1 in melee below starting strength (x10)
- Re-roll wounds in melee below half strength (x10)
Enhancements
- Grace: Once per battle at the end of the Fight phase, may attack again
- Shard: when slain on 2+ return to life with 3 wounds remaining
- Slay Warmaster: Once per battle, start of the fight phase, select an enemy
- Character in combat & roll 6x D6. Each 4+ = 1 Mortal
- Onslaught: If the bearer is slain, friendly Death Company gain +1 to hit until your next turn
Stratagems
- Sacrifice: Objective Secured
- Contempt: Reduce AP by 1
- Retribution: 4+ Fight on Death. +1 to roll within 12” of a chaplain
- Rage: +1 Attacks, STR & AP
- Rage: +1 Attacks, STR & AP but Hazardous
- Wrathful: Advance & Charge
- Wrathful: Advance, Shoot & Charge
Angelic Host
Enhancements
- Artisan: +1 AP & 2+ Save
- Visage: Enemy non-monster/vehicle units in combat must test for Battle Shock in their command phase.
- Archangel: Melee gains Lance & Anti-Chaos 5+
- Pinions: Once per turn can move 6” when an enemy unit moves within 9”
Stratagems
- Ardour: Sanguinary Re-Roll Hits & Wounds vs Unit
- Contempt: Reduce AP by 1
- Sacrifice: Must target this unit if in melee range
- Exemplars: Gain Lethal Hits & Precision
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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