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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
This Complete Set includes all of the tokens below with no duplicated "Contempt: Reduce AP by 1" and 3x "Objective Secured" tokens in total. (by default the chapter specific tokens are not all included, please select the design you desire)
Core Set
- Oath: Re-Roll all Hits vs Target
- Finest Hour: +3 Attacks & Devastating Wounds
- Battle Rites: Duplicate -1CP cost Stratagem Available this round
- Wrath Charge: gain +1 Strength
- Vanguard Charge: Gain Lethal Hits
- Priority Objective
- Blessed: +1 to Hit
- Vengeance: 7 axe Attacks
- OBSEC of 9
- Heroism: +1 Attacks
- Fury – Extra Attacks Dial
- Objective Secured (x2)
- +1 To Hit vs Target
- Swords: Re-Roll hits of 1
- Shields: Re-Roll INV Saves of 1
- Suppressed: -1 to Hit
- +1 AP vs Target
- +1 to Wound vs Target
- No Benefit of Cover
Extras with Ultra Symbol
- Primarch: +1 ObSec within 6” & Re-Roll Battle Shock & LD
- Re-Roll Hits vs Target if Oath target slain
- Strategist: -1 CP Cost Strat each Turn within 12” (even if already used)
- Prescience: 0CP Counter-Offensive, Overwatch, Go to Ground or Intervention available this round
Extras with Red Fists Symbol
- Oath Available
- Oath: unit gains +1 Melee Attacks
Extras with Yellow Fists Symbol
- Rampart Available
- Rampart: 2+ Invulnerable Save
Extras with Fire Drake Symbol
- Forgefather: Re-Roll Wounds for Melta & Torrent vs Target
- Lost Relic: Vulkan gains ObSec 10, LD 5+ & 4+ FNP within range
Detachments
Gladius
Enhancements
- Artificer: 2+ Save & 5+ FNP
- Vehement: +1 Attack & Str, +2 under Assault
- Adept: Can elect to be under Tactical Doctrine
- Discipline: Unit gains Sustained Hits 1 & 5+ Crit Hits under Dev
Stratagems
- Duty's End: Fight on Death
- Contempt: Reduce AP by 1
- Honour: Gain Lance, and +1 AP under Assault Doctrine
- Devastator Doctrine Active
- Tactical Doctrine Active (x2)
- Assault Doctrine Active
- Storm of Fire: Ignore Cover & +1 AP under Dev Doctrine
Anvil
Enhancements
- Indomitable: 2+ Return to Life
- Fleet Commander Available
- Fleet Commander - Target Tokens (x2)
- Defender: Unit gains 6+ FNP within range of an Objective & only halve OBSEC when Battle Shocked
- Architect: Units ranged weapons gain Ignores Cover
Stratagems
- Contempt: Reduce AP by 1
- Not One Step Backwards: Double OBSEC but must remain Stationary
- No Threat: Re-Roll Wounds vs Monsters & Vehicles
- Battle Drill: Unit gains Sustained Hits 1. If Stationary gain Crit Hits on 5+
Ironstorm
Enhancements
- Augury: In your command phase a vehicle within 6” gains Lethal Hits
- Flesh is Weak: 4+ FNP
- Adept Available: change damage of 1 Attack vs a Vehicle within 6” to zero
- Machine War: In your command phase a vehicle within 6” can still shoot even if they Fell Back or Advanced
Stratagems
- Contempt: Reduce AP by 1
- Conviction: Ignore any or all MODS to characteristics and rolls (excluding saves)
- Weakness: Gain Sustained Hits 1 vs units below starting strength. Vehicles also gain Crit Hits on 5+
- Fury: +1 to Move, Toughness, Save, LD, OBSEC & +1 to Hit
Firestorm
Enhancements
- Champion: Unit can ignore any or all MODS to characteristics and rolls (excluding saves)
- War-Tempered: +3 STR in Melee
- Forged Available: Change 1 Hit or save to a 6
- Mantle: -1 Damage. If Melta or Torrent change Damage to 1
Stratagems
- Contempt: Reduce AP by 1
- Crucible: +1 to Wound vs closest target within 6”
- Immolation: Torrent weapons gain Devastating Wounds
- Onslaught: +1 to Hit vs closest target within 12” & any kill causes a Battle Shock test
Stormlance
Enhancements
- Fury: Melee gains +1 AP & Str or +2 if Charging
- Portents: Re-Roll Advances for Unit
- Feinting: Unit gains Fall Back & Shoot
- Instincts: count Round as 1 Higher for Reserves
Stratagems
- Contempt: Reduce AP by 1
- Fusillade: Unit gains Assault, or Sustained Hits 1 if already Assault
- Shock: Unit can Re-Roll Charges and gains Lance
- Ride Hard: -1 to be Hit & Wounded
Vanguard
Enhancements
- Driven Deep: Unit gains Infiltrate
- Ghostweave: gain Stealth & Lone Operator
- Execute: Unit can shoot then Move 6” but cannot Charge
- Shadow War: +1 Cost for Chosen Strat
Stratagems
- Contempt: Reduce AP by 1
- Sabotaged Objective (x2)
- Surgical: Unit gains Precision
- Strike: +1 BS & AP vs target over 12”. Any kill causes a Battle Shock test
1st Company
Abilities
- Extremis: Re-Roll all Hits & Wounds vs target
Enhancements (these tokens have an added magnet & token to attach when the once per game ability has been used)
- Sword: +1 Attacks. Once Per Game Unit also gains +1 Attacks
- Sword: +1 Attacks
- Fear: Enemies (excluding Monsters & Vehicles) within 6” that fail Battle Shock
- have 1 model slain. Once per game D3 models Slain
- Rites: +1 OBSEC. Once per game: Unit also gains +1 OBSEC
- Resolve: 5+ FNP. Once Per Game unit gains 5+ FNP
- Once per game used (x4)
Stratagems
- Contempt: Reduce AP by 1
- Heroes: +1 to Hit & +1 to Wound if below Half-Strength
- Terrifying: Enemies within 6” must test for Battle Shock, -1 to test if below Half-Strength
- Objective Secured (x3)
- Fortitude: Reduce Damage by 1
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
IMPORTANT SAFETY NOTE:
- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children.
- If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them.
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