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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at over a 15% discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This 2 colour acrylic is 1.5mm thick and is available in 13 colours.
This Complete Set includes all of the tokens below but not all tokens are pictured due to the size of the set.
Core Set
- Poisoned: Start of each command phase suffer D3 mortals on a 4+ (x6)
- Daemon Phoenician ability tracker
- Euphoric Available: +3 attacks & +1 AP
- Agonies: -2 to move & charge
- Patrons: 3+ Crit wounds but 1 model destroyed if no enemies slain
- Defiled: Objective Controlled (x3)
- Crescendo: -1 for LD & battle shock (x3)
- Quarry: Re-roll hits & wounds vs target
Detachments
Mercurial
Enhancements
- Suffering: Unit gains +1 to hit vs enemies below starting STR & +1 to would if below half-STR
- Musk: Unit is -1 to be wounded if strength of a melee attack is higher than their toughness
- Tactical: Redeploy 2 units which may enter reserves
- Dexterity: Move through enemy models when making a normal, advance or fall back move. Cannot end in engagement & desperate escape tests are auto-passed
Stratagems
- Excess: Unit gains sustained hits 1
- Stimms: -1 to be wounded
- Reactions: -1 to be hit
Peerless
Abilities
- Swordmanship: Unit charged & can select lethal hits or sustained hits 1 (x5)
Enhancements
- Opportunist: 0CP Heroic Intervention (can be duplicated)
- Speed Available: Once per game unit gains fight first
- Distortion: Bearer’s melee weapons gain +1 attacks & DMG
- Challenge Available: Once per battle, end of fight phase, if in melee with 3 or more enemy models the bearer may fight again. Pick one swordsmanship ability
Stratagems
- Parry: -1 to be hit
- Ecstasy: Fight on death
- Bladesmen: +1 melee AP
Evisceration
Abilities
- Murder: Disembarked, gain re-roll hits & wounds of 1 (x5)
Enhancements
- Sublime: Once per turn, in your move phase, a transport in reserves treat the round as being one higher
- Spearhead: After disembarking, bearer’s unit can re-roll charges & cannot be overwatched
- Tactician: Once per turn, after a friendly unit within 9” is shot & has a transport within 6”; it can embark
- Adept: Once per round, when a vehicle fails a save within 6”, treat the damage as zero
Stratagems
- Claim: Objective Controlled (x3)
Carnival
Enhancements
- Suffusion: Once per round, 0CP heroic intervention on a pleasure-god unit within 6”
- Blessings Available: Once per game, 3+ INV save until the end of the phase
- Blessings: 3+ INV save until the end of the phase
- Possessed: +1 attacks for selected melee weapon. May gain +1 DMG & DEV wounds but also hazardous
- Walker: Unit adds 6” instead of rolling for advances. Also move through enemy models when making a normal, advance or fall back move. Cannot end in & desperate escape is auto-passed
Stratagems
- Crescendo: 6” pile-in & consolidation move which only has to move towards closest enemy unit
- Reactions: -1 to be hit
Conceited
Abilities
Enhancements
- Servitude: LD test to return to life with D6 wounds remaining
- Dark Glory: Models gain +1 LD & OC
- Mortal Pain: Start of shooting phase, visible enemy unit within 12” must take a LD test, with -2 to roll if battle shocked. 3 mortals if failed
- Unholy Fortune Available: Once per turn, if unit is not battle shocked, it unit may change 1 hit, wound or save roll to a 6
Stratagems
- Protection: 6+ FNP & 4+ FNP vs mortals
- Unshakeable: Ignore any/all BS, WS, hit or wound MODS
- Embrace: Must target this unit with melee attacks within range
- Perfection: Re-roll hits
- Abhorrence: Reduce AP by 1
Chosen
Abilities
Enhancements
- Eager: Unit can re-roll charges. Also+2” move if favoured
- Repulsed: Non-monster & vehicle units falling back treat test as desperate. -1 to roll if favoured
- Proud: Unit can Re-roll battle shock & LD tests. +1 OC if favoured
- Slayer: Bearer’s melee gains precision & +1 STR & AP vs character units
Stratagems
- Duellists: Character units gain sustained hits 1 vs unit
- Beautiful: 4+ fight on death, +1 to roll if favoured
- Jealousy: Non-favoured character units gain +1 STR this phase
- Refusal: +2 to charge unit
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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