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Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
The Complete Set includes all of the tokens below with no duplicated "Contempt: Reduce AP by 1"
Core Set
- Oath: Re-Roll all Hits vs Target
- Finest Hour: +3 Attacks & Devastating Wounds
- Battle Rites: 0CP Stratagem available this round
- Wrath Charge: gain +1 Strength
- Vanguard Charge: Gain Lethal Hits
- Priority Objective
- Blessed: +1 to Hit
- Vengeance: 7 axe Attacks
- OBSEC of 9
- Heroism: +1 Attacks
- Fury – Extra Attacks Dial
- Objective Secured (x2)
- +1 To Hit vs Target
- Swords: Re-Roll hits of 1
- Shields: Re-Roll INV Saves of 1
- Suppressed: -1 to Hit
- +1 AP vs Target
- +1 to Wound vs Target
- No Benefit of Cover
- 1st Legion: Secrets Revealed Available
- 1st Legion: +1 to Hit in Melee within 6”
- 1st Legion: 4+ FNP vs Mortals within 6”
- Stasis: Cannot Advance or Fall Back
- Stasis: Must remain Stationary
- Charged: Anti-Monster & Vehicle 4+
Detachments
Unforgiven
Enhancements
- Shroud: 2+ Revive on Death
- Stubborn: Unit gains +1 to Hit below starting size & +1 to wound if Battle Shocked
- First Legion: +1 Attack, Str & Dmg in Melee. Or +2 if Battle Shocked
- Pennant: Unit gains 6+ FNP, 4+ if Battle Shocked
Stratagems
- Contempt: Reduce AP by 1
- Fury: Lethal Hits
- Fury: Lethal Hits & 5+ Crit Hits
- Intractable: Fall Back, Shoot & Charge
- Discipline: gain Assault, Heavy & Ignore Cover
- Unbreakable: -1 to Wound vs Unit
Inner Circle
- Vowed Objective: +1 to Wound vs units within range (x6)
Enhancements
- Champion: Melee gains Lethal Hits & 5+ Crits Hits within Vowed Objective
- Unseen: 5+ Gain 1CP when you target the unit with a Strat. +1 to roll within Vowed Objective
- Will: +3” to Pile In & Consolidation
- Assault: Can use Deepstrike in your 1st, 2nd or 3rd Move Phase
Stratagems
- Contempt: Reduce AP by 1
- Martial: Re-Roll wounds of 1. Or Re-Roll all Wounds within Vowed Objective
- Duty: 4+ Fight on Death. +1 to roll if within Vowed Objective
- Fortitude: -1 to Wound Unit if Str of the Attack is Higher than Toughness
Hunters
Enhancements
- Master-Crafted: Melee gains Precision
- Strategist: Can Charge after Advancing or Falling Back
- Manoeuvre: Unit points do not count for reserves & counts turn as 1 higher
- Recon: Unit gains 9” Scout
Stratagems
- Hunters' Trail: Objective Secured x2
- Contempt: Reduce AP by 1
- Talon: +1 to Wound vs Infantry/Mounted Characters
- Focus: -1 to be Hit
Blade Task Force
Enhancements
- Armaments: +1 Melee Damage
- Lord: Unit gains fall back, shoot & charge. Re-roll desperate escape tests
- Champion: Models in bearer’s unit gain +1 OC when not Battle Shocked
- Magna: Once per battle, end of enemy turn, if not in combat may be placed into reserves
Stratagems
- Contempt: Reduce AP by 1
- Unity: -1 to be hit
- Unity: -1 to hit & -1 to be wounded if STRT is higher than Toughness
- Illuminating: +1 to wound vs unit with Death-Wing
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
IMPORTANT SAFETY NOTE:
- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children.
- If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them.
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