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Our Tokens are the perfect solution to keep track of key abilities during your 4th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This set has been updated following the recent army book release.
This 2 colour acrylic is 1.5mm thick and is available in 13 colours.
There is an option to purchase an MDF storage tray for these tokens at an additional cost.
This set contains a total of 51 Tokens (roughly 32mm in size):
Formation Abilities:
- More Power! +1 to wound with shooting (x3)
- More-More Power! ! +1 to wound & Rend with shooting (x3)
- Infusion: +1 Attacks (x3)
- Frenzy: +1 Attacks & 5+ ward (x3)
- Horde: +1 Melee rend (x3)
Hero Traits
- Scurry: Any combat phase can retreat on 3+
- Short-Tempered: +1 to run & charge wholly within 13”
- Manipulator: While in combat range of a non-Hero Infantry unit gain 4+ ward but each success bounces 1 mortal to the friendly unit
Artefacts
- Hide: Heal D3 at the end of any turn
- Charm: Any combat phase pick an enemy unit in combat and on 3+ they are -1 save
- Charm: -1 Save
- Brew Available: Once per battle, in any combat phase pick an Infantry unit wholly within 13” to suffer D3 mortals but gain +1 attacks
- Brew: +1 Attacks
Prayers
- (13”) 4+ Filth: +1 to wound (x2)
- (13”) 8+ Filth: +1 to wound & crit mortal
- (13”) 5+ Rabid: -1 to be wounded
- (13”) 8+ Rabid: -1 to be wounded & +1 save
- (13”) 8+ Frenzy: -1 Attacks
- (13”) 12+ Frenzy: -1 Attacks
- (13”) 8+ Frenzy: Fight twice but strikes last for 2nd fight
- (13”) 12+ Frenzy: Fight twice but strikes last for 2nd fight
Spells
- Madness: Cannot use commands
- Gale: Strikes last
- Tectonic: -1 Charge dice
Army Abilities
- Gaze: Must target Prophet also -1 to hit & wound
- Prophet: Re-Roll chanting rolls
- Lightning: 10 Warpvolt attacks
- Sniper: Engineer & Jezzails wholly within 13” ignore Guarded Hero
- Doomfang: Strikes first but cannot use commands
- Packmaster: +1 to charge
- Fumes: -1 to hit within 6”
- Curse: Suffer D3 mortals after moving
- Plague: Re-roll chanting rolls for Plague Priests
- Tyrant: Unit can also use All-out Attack/Defence (x2)
- Manipulator: Strikes last
- Barrage: Strikes last
- Unleashed: +1 Attacks
- Commander: +5 Control
- Unholy: -1 to hit within 13”
The photos are of the finished product and they have been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
IMPORTANT SAFETY NOTE:
- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children.
- If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them.
Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.