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Newly updates for the May 24 Codex release!
Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
This Complete Set includes all of the tokens below but not all tokens are pictured due to the size of the set.
Core Set
- Hatred: Re-Roll Hits within 6”
- Ascendant: 4+ Inv within 6” for Infantry & Mounted Units
- Legions: Re-Roll Battle Shock & LD tests within 6”
- Surgeon: Change DMG of 1 Attack to Zero Available this turn
- Lord: Zero CP Stratagem Available this Round
- Glory Available
- Glory: +1 Str, Attacks, AP & Dmg
- Knowledge Available: Once Per Game when an enemy finishes a Normal, Advance or Fall Back move within 9” you may move D6
- Hex: +1 AP vs Unit
- Corrupt: -1 to Hit
- Corrupt: Cannot Shoot
- Thief: Re-Roll Wounds of 1 vs unit
- Master +1 to Hit
- Demagogue Available: Start of any Phase remove Battle Shock from Heretic Marine unit within 12”
- Ritual Available
- Ritual: Advance & Charge, +1 to Hit & Wound
- Bloodshed Available: Once per game when making a Pact gain Devastating wounds
- Rift Available: Once per game when making a Pact gain Indirect Fire
- Extra Attacks Dial
- Claimed for the Dark Gods (x3)
Detachments
Veterans
Abilities
- Hatred: Re-Roll Hits vs Target
Enhancements
- Gift: 5+ Crit Wounds vs Hatred Target
- Vengeance: Unit gains Fall Back, Shoot & Charge. +1 to Hit & Charge vs Hatred Target
- Eye: 4+ Gain 1CP when Hatred Target is destroyed
- Legend: Once Per Turn re-roll one Hit, Wound or Save
Stratagems
- Disregard: Reduce AP by 1
- Despair: Gain Fights First
- Crusade: Fall Back or Advance & Shoot. Bolt Weapons gain DEV Wounds
- Galaxy Burn: Gain Ignores Cover & Torrent = 6 attacks
Deception
Enhancements
- Falsehood: Bearer Deploys in Reserves and replaces a model in a Legionaries or Chosen unit when deployed
- Fang: Bearers Melee gain +1AP & Precision
- Shroud: Bearer gains Stealth & Lone Operative
- Soul Link: Start of your Command Phase the bearer can copy a friendly non-epic Heroes Datasheet & gains Psyker
Stratagems
- All Sides: +1 to Charge for each Heretic Marine unit that made a charge (max 3)
- Pick Them Off: Re-Roll Hits vs units below Starting STR & Re-Roll Wounds if below Half-STR
- Deception: Fall Back & Shoot
- Scrambled: Enemy units cannot be set up within 12” of Unit
Raiders
Enhancements
- Claim: Start of Command Phase on 5+ Gain 1 CP. 4+ if wholly within 12” of enemy deployment zone
- Reaver: Bearer can Re-Roll Melee Hits & Wounds while wholly within 12” of enemy deployment zone
- Hound: Unit gains Scouts 6”
- Lash: Unit can Re-Roll Advances & Fall Back & Shoot
Stratagems
- Obdurate: Reduce AP by 1
- Scour: Melee gains Precision vs enemies within range of an Objective
- Raid: Unit that disembarked gains Re-Roll Hits & Wounds vs enemies within range of an Objective
Talons
Enhancements
- Shroud: Unit gains Stealth
- Willbreaker: After Bearer has attacked, 1 unit hit must test for Battle shock
- Thrusters: end of enemy turn & while not in melee, Bearer can be placed in reserves
- Dread: Start of Command Phase on 5+ Gain 1 CP. +1 to roll for each Battle-shocked enemy
Stratagems
- Cruelty: +1 AP vs Battle Shocked or below Half-STR units
- Pitiless: Re-Roll Hits & Wounds vs Battle Shocked or below Half-STR units
- Relentless: Fall Back & Charge
Fellhammer
Enhancements
- Bastion: Once per Battle Round change the DMG of 1 attack to Zero
- Tracer: One enemy hit by Bearers Shooting loses Benefit of Cover
- No Benefit of Cover
- Ironbound: Bearer gains +1 to Wound vs enemies within range of an objective
- Artifice: Bearers Weapons gain Anti-Vehicle & Fortification 4+
Stratagems
- Persistent: Re-Roll Hits
- Persistent: Re-Roll Hits & Wounds
- Attrition: After being attacked roll 1 D6 for each attack (max 6) each 4+ inflicts 1 Mortal
- Cannonade: 5+ Crit Hits vs units below Half-STR
- Point-Blank: Non-Blast Weapons gain Pistol
- Determination: Gain 5+ FNP
- Siegecraft: -2 from Charge Rolls against this unit
Zealots
Enhancements
- Talisman: Bearers Melee gain +1 Attacks & Str. D3 instead from a Successful Pact
- Eye: When Bearers unit passes a Pact roll on 8+ gain 1CP
- Orbs: End of Fight Phase roll a D6 for each enemy within 3”, On 4+ cause D3 Mortals. +1 to roll if passed a Pact roll this phase
- Elixir: Bearer gains 5+ FNP. After bearers unit attacks and passes a Pact roll 1 enemy unit hit must test for Battle Shock
Stratagems
- Eye of the Gods: +1 Move, Toughness, Wounds, Melee Attacks, Str & DMG until the end of the game
- Hate: 4+ Fight on Death. 3+ if Rage Marked
- Zeal: Unit gains Re-Roll Wounds
- Refrain: Fall Back & Charge. If Pleasure Marked can Shoot & Charge if it Advanced or Fell Back
- Miasma: Unit gains Stealth. If Decay Marked can only be targeted within 18”
Cult
Enhancements
- Brand: Unit can Re-Roll Advances & Charges if they are Damned
- Amulet: In your Command Phase return D3 slain Models to Bearers unit
- Goad: While unit is under Starting STR all Damned models gain +1 STR in Melee. Also +1 Attacks if below Half-STR
- Foresight: Bearer gains Scouts 6”
Stratagems
- Chosen: Re-Roll Hits
- Chosen: Re-Roll Hits & Re-Roll Wounds
- Selfless: When a model is destroyed on 6+ inflict 1 Mortal
- Sacrifice: +1 Attacks
- Sacrifice: +1 Attacks & +1 STR
- Crazed: +1 AP
- Crazed: +1 AP & STR
- Haste: Advance & Charge
- Thralls: While Thrall unit is visible & a valid target wound rolls instead inflict
- DMG as Mortals to Thralls
- Thralls Token
Warpack
Enhancements
- Invigorated: Bearer gains +4” Move
- Tempting: When a Daemon Vehicle within 3” invokes a contract inflict +1 Mortal but gain Re-Roll Hits
- Blessing: In your command Phase a Vehicle within 12” gains 6+ FNP
- Blessing: 6+ FNP
- Harvester: 5+ Gain 1CP when an enemy unit is destroyed within 12”
Stratagems
- Pledge: +1AP
- Glut: 5+ Regain 1 Wound for each model slain (Max 6)
- Possession: Gains Daemon Keyword for the Game
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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- Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children.
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