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Newly updated for the August 24 Codex release!
Our Tokens are the perfect solution to keep track of key abilities during your 10th edition games.
This set can be purchased as a Complete Bundle at a discount with every token, or as smaller sets specific to the different detachments and/or a core set for unit abilities from the new codex.
Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens.
This material is half the thickness (1.5mm) of our original acrylic tokens, has a softer feel and is available in 13 colours.
This Complete Set includes all of the tokens below.
Core Set
- Righteous: +3 Attacks for Fidelis & Lance
- Grace: 2+ INV Save
- Zealot: +3 Str & Attacks
- Command: -1 CP cost duplicate stratagem available this round (x2)
- Divine: +3 Attacks & Dev wounds
- Hailer Available: Remove battle shock
- Defenders: Objective controlled (x3)
- Purge: No benefit of cover
- Castigation: +1 AP with ranged attacks vs unit
- Relic Tracker
Detachments
Martyrs
Abilities
- +1 to Hit below starting strength (x10)
- +1 to wound Below half strength (x10)
Enhancements
- Saintly: When slain gain D3 miracle dice
- Suffering: +1 Melee attacks, Str & DMG. +2 if wounded
- Chaplet: End of command phase re-roll 1 miracle dice. Re-Roll 3 if below half STR
- Mantle: All attacks vs this model are DMG 1
Stratagems
- Vengeance: Re-Roll hits. Also re-roll wounds if below half STR
- Martyr: Fight on death
- Sacrifice: Must target this unit with melee attacks
Penitent
Abilities
Enhancements
- Psalm: Each time a Penitent unit destroys an enemy unit discard 1 Miracle Dice and gain 1 showing a 6
- Piety Available: Start of the battle round select an additional Vow to be active, even if already used
- Enduring: Unit gains a 5+ INV save
- Catechism: Model gains Penitent and can attach to a Repentant squad
Stratagems
- Redemption: Objective Controlled
- Suffering: 4+ FNP
- Passion: 5+ Crit Hits
- Lash: Advance & charge. Engines advance 6”
- Zeal: Fall back, shoot or charge. If Penitent shoot & charge
Flame
Enhancements
- Rage: When bearer fights discard up to 3 Miracle Dice & gain +1 Attacks & Str for each dice
- Manual: At start of your Command Phase discard up to 2 Miracle Dice & add 1 matching the combined total (max 6)
- Fury: Unit gains +1 Torrent attacks and other ranged weapons gain Sustained Hits 1
- Iron Surplice: Bearer Gains 2+ Save & 5+ FNP
Stratagems
- Shield: Reduce AP of attacks by 1
- Righteous: Unit gains Lethal Hits. 1 unit that lost a model must test for Battle Shock
- Carry Forth: Transport can re-roll advances. Units can disembark but cannot charge
- Cleansing: Torrent weapons gain Devastating wounds
- Rites: +1 to wound vs units within 6” & in range of an objective. 1 unit that lost a model must test for Battle Shock
Faith
Enhancements
- Litanies: Test for LD at start of Command Phase & if passed gain 1 Miracle Dice
- Blade: Bearer gains +1 Melee Str, AP & Precision. gain 1 Miracle Dice if any enemy models are slain in Melee
- Divine: In your move phase select an enemy within 12” to test for Battle Shock. Gain 1 Miracle Dice if the test is failed
- Triptych: When the bearer uses Faith for a save it automatically passes despite the dice value
Stratagems
- Faith: 5+ FNP vs Mortals. If a Jump unit, this also affects other units within 3”
Light: Unit can ignore any or all MODS (except save). If a Jump unit, this also affects other units within 3”
- Fury: Unit gains Lance & gain 1 Miracle Dice if you slay any enemy models
- Radiance: -1 to be Hit. If a Jump unit, this also affects other units within 3”
- Guidance: Unit gains +1 AP & gain 1 Miracle Dice if you slay any enemy models
The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required.
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